Windows Graphics Foundation Process Flowchart
Windows Graphics Foundation 2.0
- Geometry shader stage
- "Sees" entire primitive (3 vertices of
triangle)
- Can have adjacent vertices too (6 vertices
total)
- Limited amplification
- Extrude edges, expand points, generate shells,
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- Per-primitive processing
- Generate extra per-primitive constant data for
pixel shaders
- Constant colors, normals, etc
- Compute plane equations, barycentric
parameters, etc.
- Combine with stream output or arrayed resources
- Render to cube map
- Render multiple shadow maps
With the Style Panel to change the shape color
easily
In Edraw shape formatting is also called shape style,
shape style include follow setting:
- Line fill, pattern, cap, weight, color, and
transparency.
- Fill color, pattern, and transparency.
- Shadow fill, color, pattern, and transparency.
Note Style does not include Text formatting.
Style is the best way to format shapes, just one click,
a couple of new format settings will be applied on the shapes selected. You
can modify the style to change the shapes' formatting or the default
formatting, also can create your own styles or keeping the style you like
permanently. Styles are listed in two tables:
- Style in use The list of the different styles
used in the page including the default style for the new shapes.
- Predefined Style Edraw provide many beautiful
and applied styles, which help you formatting shapes quickly. Also you
can modify the predefined style or create own style.
More detail please visit How to
Use the Style.
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